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Perks are distinctive features of Crimsonland: Mobile Massacre. Being a system of various skills, perks allow the hero to become an unconquerable fighter. You get points for every monster killed and when your points total reaches certain marks, the hero advances to the next level and the player can choose a new skill from the list. Correct choice of perks is the basis of successful gameplay in Crimsonland: Mobile Massacre.

Perk description:

Ammo maniac
You squeeze and you push and you pack your clips with about 20% more ammo than a regular fellow. They call you ammo maniac with a deep respect in their voices.

Angry reloader
Reloading throws plasma bullets in four directions.

Barrel greaser
After studying a lot of physics you've come up with a way to make your bullets fly faster. More speed, more damage.

Master of experience
You will get 30% more experience.

Bonus economist
Your bonus power-ups last 50% longer than they normally would.

Bonus magnet
You somehow seem to lure all kinds of bonuses to appear around you more often.

Breathing room
Trade 2/3rds of your health for the killing of every single creature on the screen. No, you don't get the experience.

Bandage
Restores 50% of your health.

Dodger
It seems so stupid just to take the hits. Each time a monster attacks you you have a chance to dodge the attack.

Fastloader
Man, you sure know how to load a gun.

Fast-shot
Funny how you make your gun spit bullets faster than the next guy. Even the most professional of engineers are astonished.

Fatal lottery
Fifty-fifty chance of dying or gaining 10K experience points. Place your bets. Interested, anyone?

Regeneration
Your health replenishes but very slowly. What more there is to say?

Mega-regeneration
Your health replenishes faster than ever.

Infernal contract
In exchange for your soul, a dark stranger is offering you three (3) new perks. To collect his part of the bargain soon enough, your health is reduced to a near-death status. Just sign down here below his pentagram..

Instant winner
2500 experience points. Right away. Take it or leave it.

Jinxed
Things happen near you. Strangest things. Creatures just drop dead and accidents happen. Beware.

Experience machine
Why kill for experience when you can make some of your own for free! With this perk the experience just keeps flowing in at a constant rate.

Runner
You move like a train that has feet and runs (for 10 sec).

Favourite weapon
+2 bullets in your charger. No new weapons will appear on the map.

Ninja
You've taken your dodging abilities to the next level; monsters have a really hard time hitting you.

Poison bullets
You tend to explicitly treat each of your bullets with rat poison. You do it for good luck, but it seems to have other side effects too.

Random weapon
Here, have this weapon. No questions asked.

Reflex boosted
To you the world seems to go on about 10% slower than to an average person. It can be rather irritating sometimes, but it does give you a chance to react better.

Thick skinned
Trade 1/3 of your health for only receiving 2/3rds damage on attacks.

Uranium bullets
Your bullets have a nice creamy uranium filling. Yummy. Now that's gotta hurt the monsters more, right?

Veins of poison
You carry a horrible disease. Good for you: you are immune. Bad for them: it is contagious!

Toxic avenger
You started out just by being poisonous. The next logical step for you is to become highly toxic. Most monsters touching you will just drop dead within seconds!


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